P—17 / ELF ORC PURSUIT

Single-take fantasy battle prompt for MiniMax H3

Thirty-six orcs, one sword, one continuous shot — written for thirty seconds on a model that stops at fifteen.

A daylight fantasy prompt that tries to do three things at once: lock one princess, forbid the camera from cutting, and make every orc a different body. It is in this library as the extreme end of a timed shot list, and as another case of a thirty-second schedule that has to be run at fifteen.

Steps
One shot
Mode
Text to Video
Duration
15s
Ratio
16:9
Resolution
2K
Audio
Steel + battle ambience
Cost
$1.95

Reference render — not generated on this site. Source: inspova

Output reference

An elf princess in silver fights through a crowd of green-skinned orcs in daylightVideo
The clip
4330 / 7000

Images 0/9 · Clips 0/3 · Audio 0/3 · 12 files max

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01 — Inside

One prompt, one workflow

The clip beside the verbatim source. Copy it into the console above, change what you need, generate.

Reference output

An elf princess in silver fights through a crowd of green-skinned orcs in daylightVideo
The clip
The promptthe clipMiniMax H3 · Text to video
4,330 chars

The pursuit

The verbatim thirty-second source. Set the request to fifteen seconds and expect compression — the diner template is the short version of this lesson.

16:9, 30-second photoreal live-action fantasy battle in clear daylight, crisp high-resolution cinema detail, natural textures, clean HDR contrast, one wide lens and one uninterrupted controlled handheld pursuit shot.The elf princess is tall and slender, with fair freckled skin, blue-gray eyes, long wavy platinum-blonde hair, pointed ears, a silver branch circlet, and a flowing silver battle gown with a scale-textured mantle. Keep one identical princess throughout. She holds one silver longsword in her right hand.Exactly 36 distinct armored green-skinned orcs enter over time, each with a different weapon, helmet, armor, or silhouette; orc 36 is a heavy captain with a cleaver. Never reuse an orc. Every stroke hits exactly one target. Show 36 separate contacts, green-fluid releases, and individual defeats. No multi-target cut; shockwaves move dust only. Each next orc actively attacks, guards, evades, or intercepts.Rotate Zornhau, Zwerchhau, Unterhau, Krumphau, Scheitelhau, straight thrust, moulinet reverse cut, draw cut, and pivoting back cut without adjacent repetition. Every relocation uses this rhythm: clean micro-anticipation; a white-silver flash fully hides the princess and she vanishes; the camera continues its normal physical follow with the environment visible; a second local flash reveals her beside the next target in a fully formed attack pose. Show no transit body movement and no whip pan.The camera stays close, following with smooth handheld sidesteps, retreats, arcs, drops, rises, and pivots. It travels toward each flash destination without snapping, resetting, teleporting, or hiding a cut. Keep princess, orcs, background, debris, hair, cloth, fluid, and particles sharply resolved. No motion blur anywhere.SEQUENCE: ONE CONTINUOUS SHOTBeat 1 / 0-3s: Rear 3/4 WS, follow behind the princess into a sunlit battle already in progress. The orcs occupy successive depth pockets, not one flat crowd; only nearby attackers are readable. Orc 1 charges while she forms the opening anticipation pose.Beat 2 / 3-10s: CONTINUE SAME SHOT through orcs 1-9. Follow attacks from alternating sides with physical sidesteps and arcs. Perform nine fast but separate vanish, follow, reappear, single-target cycles using different techniques. Preserve each crisp contact, green-fluid release, recoil, and fall before the next attack. End with nine defeated as orc 10 attacks from behind.Beat 3 / 10-17s: CONTINUE SAME SHOT through orcs 10-18. Pivot around the princess to catch the rear attack, move ahead, backpedal while leading, then arc around as threats enter from different directions. Show nine more individual attacks and one-orc cuts in a changed order. She appears only in sharp anticipation, contact, and finishing poses. End with eighteen defeated and orc 19 intercepting.Beat 4 / 17-24s: CONTINUE SAME SHOT through orcs 19-27. Drop beside timber, rise around a shield, pass behind an axe raider, then turn toward an attacker descending from rubble. Increase tempo across nine distinct parries, evasions, lunges, guards, and single-target finishes. Each relocation uses two local flashes with continuous environment between them. End with twenty-seven defeated as the final nine surround her.Beat 5 / 24-30s: CONTINUE SAME SHOT through orcs 28-36. Enter a tight controlled pursuit orbit, changing proximity and height along one physical path. Orcs 28-35 each receive a separate technique, contact, green-fluid release, and fall. The captain attacks last; sidestep his cleaver as one flash hides the princess and the next reveals her beyond him in a sharp Scheitelhau finish. His delayed impact affects only him. End with all 36 individually defeated.SOUND: No dialogue or subtitles. Daylight battle ambience, sword transients, 36 distinct contact accents, individual orc reactions, dry flash cracks, and accelerating percussion.VFX: Local white-silver flashes cover only the princess during vanish and reveal. Green fluid begins only at sword contact. Render every effect with crisp edges and zero motion blur.EXCLUDE: Motion blur anywhere, whip pans, cuts, hidden cuts, lens changes, camera resets or teleports, visible transit, morphing, stretched limbs, extra or smeared anatomy, duplicates, multi-target strikes, low resolution, soft focus, haze, grain, compression artifacts, and night lighting.

4 levers

Make it yours

What is safe to change. Most libraries publish only this list, which is why so many copied prompts come back worse than the original.

  1. 01

    The orc count

    Thirty-six named contacts will not all land in fifteen seconds. If you need the idea to read, cut the count to something the runtime can show — nine is a number a viewer can actually finish.

  2. 02

    The vanish rhythm

    Flash, environment continues, flash, she is already in the next attack. That two-flash rule is the whole trick. Delete it and the model either whip-pans or morphs her across the frame.

  3. 03

    The one-target rule

    Every stroke hits exactly one orc. It is there because multi-target slashes are how these prompts turn into a smear. Keep it even after you cut the count.

  4. 04

    The princess lock

    Height, freckles, eye colour, circlet, one silver sword in the right hand. Named once, required for the whole clip. A second sword or a changed gown is a different person.

Three ways to break it

  • Leaving the thirty-second beats in place

    Blocks at 17–24s and 24–30s do not get dropped. They get crushed into the fifteen you asked for, so the captain lands at second eight and the opening never has time to exist.

  • Allowing motion blur

    The prompt forbids it everywhere because a vanish-and-reappear trick reads as a cut the moment anything smears. Adding "cinematic motion blur" undoes the one rule the shot depends on.

  • Letting the camera cut

    "CONTINUE SAME SHOT" is repeated for a reason. One hidden cut and the pursuit is just a montage of kills, which is a different and cheaper prompt.

What it does

What the elf orc pursuit template does

This is the diner problem at a larger scale. The source is a thirty-second continuous shot with five timed beats and thirty-six individual kills. MiniMax H3 generates four to fifteen whole seconds. Publishing the thirty-second text without saying that would be the same mistake every other library makes.

The prompt is still worth running, because the constraints are more interesting than the body count. One princess. One sword. One lens. No motion blur. No whip pan. Every relocation is two local flashes with the world still visible between them. That last rule is a camera instruction disguised as magic, and it is the reason the shot can claim to be one take.

The German cut names — Zornhau, Zwerchhau, Scheitelhau — are doing the same job as a materials list in the factory fight. They are a finite set the model can rotate through. "She fights beautifully" would have produced the same three swings thirty-six times.

What will not survive a fifteen-second request is the arithmetic. Thirty-six separate contacts, recoils and falls need more than fifteen seconds even at a cartoon pace. The useful edit, if you want a clip that reads, is to keep beats 1 and 2, renumber them to 0–3 and 3–15, and change thirty-six to nine. The page publishes the source anyway, so you can see the full ambition before you cut it.

The exclude list is unusually specific: no morphing, no stretched limbs, no extra anatomy, no duplicates. Those are the failure modes of a vanish trick, named so the model has something to avoid. A generic "high quality" closer would have left all of them available.

Run it at 16:9 and 15s, 2K. Do not write 30s into the duration chip — the chip will not accept it, and putting 30s only in the prompt is how you get the compression this page keeps warning about.

Everything here runs in text to video.

6 questions

Elf orc pursuit — common questions

  • 01

    Will I actually get thirty-six orcs?

    Not in fifteen seconds. The source counts thirty-six because it was written for thirty. At H3's ceiling you will get a handful of distinct attackers and a lot of implied crowd.

  • 02

    Should I rewrite the timecodes before I run it?

    If you want a readable clip, yes: keep the opening and one pursuit block, and renumber them to fit fifteen. If you want to see what compression does, paste it as-is.

  • 03

    Why forbid motion blur?

    The vanish is two flashes with a visible world between them. Blur makes that interval look like a cut or a morph.

  • 04

    Can I change the princess?

    Rewrite the identity sentence and the sword. Leave "one identical princess throughout" or the model will recast her after the first flash.

  • 05

    Does this need a reference image?

    No. The lock is written in text. A still would help the face survive the flashes, and that is a different template.

  • 06

    What does one run cost?

    Fifteen seconds at 2K is $1.95 at the published per-second rate.

Copy it, change three things, run it.

Every character is on this page. 15s at 2K costs $1.95.

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