P—18 / ZERO-G PRISON

Timed zero-gravity action prompt for MiniMax H3

Five blocks, three seconds each, and gravity that changes its mind.

A prison-break prompt that is really a gravity prompt. The fight, the soldiers and the exploding bulkhead are there to give the camera something to tumble past. The last shot is the only wide one, and it is the reason the first twelve seconds are allowed to be confusing.

Steps
One shot
Mode
Text to Video
Duration
15s
Ratio
16:9
Resolution
2K
Audio
Impacts + hull alarm
Cost
$1.95

Reference render — not generated on this site. Source: inspova

Output reference

A cybernetic prisoner fights through a tumbling zero-gravity cell blockVideo
The clip
916 / 7000

Images 0/9 · Clips 0/3 · Audio 0/3 · 12 files max

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01 — Inside

One prompt, one workflow

The clip beside the verbatim source. Copy it into the console above, change what you need, generate.

Reference output

A cybernetic prisoner fights through a tumbling zero-gravity cell blockVideo
The clip
The promptthe clipMiniMax H3 · Text to video
916 chars

The break

One corridor, then a fight, then the whole ring. The last block is a map of the first four.

15-second cinematic action sequence inside a rotating zero-gravity prison block orbiting a dystopian planet, flickering emergency lights, shattered debris drifting through spinning corridors.0.0–3.0s: Camera tumbles weightlessly through a damaged prison corridor as a bald cybernetic man launches himself off walls using magnetic gloves.3.0–6.0s: Riot-control soldiers enter through an exploding bulkhead with illuminated riot shields and compact pulse weapons. Gravity flickers violently.6.0–9.0s: Mid-air fight erupts in zero gravity, bodies spinning through floating debris while muzzle flashes illuminate the dark corridor.9.0–12.0s: Combat intensifies through rotating prison modules as gravity repeatedly shifts direction, throwing debris and fighters across the environment.12.0–15.0s: Pull-back reveals the entire prison ring rotating slowly above the planet while explosions spread across multiple sections.

4 levers

Make it yours

What is safe to change. Most libraries publish only this list, which is why so many copied prompts come back worse than the original.

  1. 01

    The last shot

    The pull-back to the rotating ring is what makes the preceding chaos a place. Cut it and you have twelve seconds of tumbling with no geography. Keep it even if you rewrite every other block.

  2. 02

    The gravity verb

    "Flickers" and "shifts direction" are two different instructions. Flicker is on/off. Shift is a new down. Mixing them in one block is how bodies stop reading as weightless and start reading as broken.

  3. 03

    The hero

    Bald, cybernetic, magnetic gloves. Three nouns. Enough to find him again after a tumble. Add a second named fighter and the camera loses him in the debris.

  4. 04

    The three-second grid

    Five equal blocks is a metronome. You can merge 6–9 and 9–12 into one longer fight, but do not write a block shorter than two seconds — H3 will skip it.

Three ways to break it

  • Dropping the establishing wide

    Without the ring, the corridor has no outside. The explosions in the last second have nothing to spread across, and the clip ends inside a hallway.

  • Adding dialogue

    A tumbling camera and overlapping bodies already spend the audio budget. A line of speech will be buried, and the mouth that says it will not stay in frame.

  • Writing Earth-normal punches

    If the fight could happen in a hallway on the ground, the zero-g is decoration. The punches have to use the walls and the debris or the lighting flicker is just a filter.

What it does

What the zero-g prison template does

Timed action prompts usually fail by asking for more geography than the seconds can show. This one is disciplined: one corridor, one bulkhead, one ring. Everything that happens is a change of gravity or a change of scale, not a change of location.

The 0–3 / 3–6 / 6–9 / 9–12 / 12–15 grid is the diner trick used for action. Each block is long enough for one idea. The first is a body in a tube. The second is an entrance. The third and fourth are the same fight under two gravity rules. The fifth leaves the fight so you can see the building.

Naming the hero in three nouns and never again is a choice. The prompt does not describe his face in the later blocks, so the model has to carry him from the first shot. That is harder than repeating the description, and it is why the first block cannot be cut.

Debris is doing the same job steel sparks do in the factory fight. Floating shards are how you read the lack of gravity; without them a spinning camera is just a spinning camera. "Shattered debris drifting through spinning corridors" is the sentence the rest of the prompt depends on.

The last block is a scale change, not more combat. Pull-back, whole ring, planet, explosions in several sections. It is the only shot that could be a poster, and it is placed last so the previous twelve seconds have somewhere to land.

Fifteen seconds at 16:9 and 2K. The prompt already states the length, so the duration chip and the text agree — unlike the elf and diner sources, this one was written for a model that stops where H3 stops.

Everything here runs in text to video.

6 questions

Zero-g prison — common questions

  • 01

    What ratio should I use?

    16:9. The last shot is a spaceship ring over a planet; vertical crops it into a slice of hull.

  • 02

    Can I make it longer than fifteen seconds?

    Not in one H3 request. If you want more fight, generate a second clip that starts from the mid-air block and do not ask this prompt to grow.

  • 03

    Why are the soldiers only in the second block?

    They are an entrance, not a cast. Keeping them out of block one means the hero is introduced alone; keeping them in 3–12 gives the fight opponents.

  • 04

    Does this need a reference image?

    No. The hero is three nouns. A still would lock the cybernetics more tightly and would make this a two-step template.

  • 05

    What sound should I add?

    The source prompt writes none. Append hull alarms, magnetic-glove clanks and a low rumble under the last wide if you do not want H3 to invent a score.

  • 06

    What does one run cost?

    Fifteen seconds at 2K is $1.95.

Copy it, change three things, run it.

Every character is on this page. 15s at 2K costs $1.95.

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