The exact opening shot of the short. Fully retain the electric blue background, the white "MiniMax" on the left, the light blue octopus Logo in the center, and the white "H3" on the right. Image 2: The target waveform Logo reference after the octopus Logo completes linear morphing, also the core graphic running through the latter half. Strictly maintain the waveform Logo's path structure, number of curves, rounded endpoints, and overall proportion. Generate a strictly 15-second, 16:9, 4K, 60fps abstract tech MG brand short for MiniMax H3. The short expresses the design philosophy of H3 moving from specialized tasks to a general multimodal model: language, images, video, and audio are no longer isolated from each other, but are connected by the same context, the same architecture, and the same continuous line. Overall style is premium, clean, agile, and artistic. Use large areas of electric blue, dark navy blue, light cyan, and a small amount of purple color blocks, paired with clean white bold text. The visuals have ample negative space, avoiding complex icons and information stacking. The core motion element of the entire piece is a light blue continuous line, and a white glowing node at the front of the line.
Generate a 15-second 16:9 horizontal light suspense crime movie title sequence. The overall style references the visual language of these images: retro Japanese anime opening, hard-edged silhouettes, comic collage, asymmetric split screen, strong geometric color blocks, English title credits, a small amount of Japanese katakana decoration, jazz crime气质. The atmosphere is 60% suspense, 40% jazz: mysterious, cool, agile, with an urban crime feel, not horror, not heavy, and do not turn it into a cheerful jazz MV. The title motion graphics should be like dynamic graphic collage: black wireframes appear first, split-screen boundaries quickly slide out, color blocks and panels are pasted in piece by piece; character silhouettes, prop close-ups, English credits slide in, pop out, and are revealed by masks following the drumbeat. Do not use ordinary realistic narrative animation; aim for title packaging feel. English credits must be clearly readable, motion graphics are allowed: thin wireframes are drawn first, names slide in from within the frame, letters appear one by one, are revealed by color block masks, and finally pause briefly. Do not add Chinese, do not use garbled text, do not misspell English. Full video rule: All English credits and positions appear only once. Do not repeat the same position, do not repeat the same person's name, do not let the same person hold multiple positions. Transition forms should be rich: circular vinyl record mask, car door vertical cut, character long shadow wipe, red line cut, huge English letter mask, split-screen border reorganization, color block hard cut, panels pasted in piece by piece. All transitions follow the drumbeat, crisp, suspenseful, agile, with a comic collage feel. Do not use soft dissolves, do not use fluid transitions. BGM: Original 15-second title music, 60% suspense, 40% jazz. Composed of sustained low bass, tense string plucks, cool synth pulses, bass drum, sparse jazz drum brushes, walking bass segments, short low saxophone phrases, and short brass accents. The first 2 seconds establish suspense with mysterious low frequencies and hi-hat, the 3rd second enters with a low drum beat, the 6th second adds a jazz bass groove, the 10th second features short saxophone/brass riffs, and the last 2 seconds use tense chords and drum beats to freeze. Overall mysterious, cool, with a crime feel, jazz only accounts for 40%, not too cheerful, do not imitate any existing melody.
Overall, it is an experimental video of Chinese dynamic typography on a completely black background. Only white Chinese text is allowed in the frame, with a minimal amount of dark red text for misalignment or emphasis. No characters, scenery, photos, illustrations, icons, products, logos, 3D objects, English titles, fixed UI, numbers, timers, borders, grids, or any decorative graphics are allowed. This is not an ordinary subtitle video, but a high-density kinetic typography short film with "Chinese text itself" as the sole protagonist. The text rapidly appears, enlarges, rotates, compresses, collides, decomposes, proliferates, inverts, and reorganizes on the dark plane. The overall style resembles Chinese dynamic typography experimental videos, text motion showreels, or opening visuals for music events made by graphic designers. The temperament is dark, calm, sharp, rational, inorganic, slightly aggressive, but maintains a high-end, restrained, and unified feel.
【Reference Material Note】No reference material (pure text generation video).
【Core Concept】15 seconds, 16:9 horizontal video. Blend live-action footage of an evening old-style tram carriage with hand-drawn glowing animation: In an empty last-tram carriage, a passenger films with one hand on a phone, encountering a hand-drawn apricot-orange glowing line that continuously transforms in the carriage (ticket → paper swallow → caterpillar → arrow → small sailboat → mini tram → snail → umbrella → small fish → whole carriage sunset cloud sea), finally returning to the ticket shattering into paper scraps. Overall feeling: lifelike, nostalgic, gentle, and slightly melancholic.
【Scene Process Description】0~3 seconds - Forward: Live-action shot starts from the shooter's fingertip casually drawing an arc on a fogged window. The fingertip leaves, the fog trace turns into an apricot-orange hand-drawn glowing line (crayon chalk mixed texture), first sticks to fingertip → wraps around index finger → falls into palm and curls into a ticket → is pressed by the other hand → folded into a flat paper swallow → flies away along the right-hand grab rail. Camera follows half a beat late, first filming the empty palm and reflection, then hurriedly sways right. - Reverse: Do not use steady, advertisement-style composition.
3~6 seconds - Forward: The paper swallow circles the hanging ring once, its tail hooks the grab rail and lightly sways making a plastic collision sound. The shooter reaches out to steady the grab rail, the paper swallow brushes the back of the hand and scatters into a string of hand-drawn commas → connects head to tail to form a glowing caterpillar → crawls along the seat back (leaving apricot-orange powder) → when the shooter bends to look, it stretches into a doodle arrow → after pointing, collapses into a small sailboat and slides away along the seat seam. Camera pushes in a step late, motion blur + brief out-of-focus. - Reverse: Do not introduce new characters; all forms must connect head to tail.
6~10 seconds - Forward: The small sailboat slides on the floor, drifts using the tram's sway, trailing chalk-dust apricot-orange line → the shooter extends foot to block + hand to scoop → the boat slips between fingers and shoes, hits a half-rolled ticket → scroll rolls → the boat is rolled in and emerges from the other side turning into a 2-car mini hand-drawn tram (tram head retains boat tip, windows resemble caterpillar dots) → travels along the floor's black seam line → rushes to the route map, the tram head lifts turning into a flat snail (shell like wheel, body stretches into ticket line) → climbs a metal pole, looks back shaking antennae urging the shooter to chase. - Reverse: Do not use 3D CG.
10~13 seconds - Forward: The snail's antennae touch the door button → an apricot-orange hand-drawn light circle lights up around the button → the shooter tries to press → the light circle bounces open, stretching the snail → turns into a hand-drawn small umbrella (umbrella surface retains snail shell spiral and mini tram window dots) → sticks to the door glass sliding down, umbrella tip knocks on door seam (streetlight from door seam becomes swaying glowing line) → umbrella flips over turning into a hand-drawn fish with bell tail (fish body like umbrella surface, tail like ticket dotted line) → swims below using tail to brush the shooter's wrist (leaving an apricot-orange bracelet trace) → the shooter steps back hitting a seat, the camera tilts then chases to the carriage center. - Reverse: Do not make it horror monster-like, no pouncing or biting.
13~15 seconds - Forward: The hand-drawn fish disperses from the door glass → all line traces spread along the window glass, floor wood grain, seat seams, grab rails, route map, ceiling lampshade → the entire carriage turns into a huge sunset cloud sea (windows spread with sunset glow, floor becomes glowing small river, grab rails become full moon, route map diffuses into doodle town, ceiling hangs cloud ribbons) → the shooter steps back reaching out → a cloud ribbon from the air falls into palm turning back into a ticket → gently trembles and sneezes → the full carriage sunset lines scatter into small paper scraps → one sticks to the lens edge, another slow half-beat small paper swallow emerges from a seat seam flying the wrong way clumsily falling into the shooter's palm → the scene ends in gentle lingering charm. - Reverse: Do not cut to other scenes, no凭空恐怖元素.
【Overall Requirements Supplement】
▍Hand-drawn Animation Style (Throughout the Film) - Always flat, frame-by-frame hand-drawn glowing doodles, not 3D characters or CG creatures - Line thickness, outline, fill color slightly change each frame, edges have crayon/chalk/colored pencil/rough brush/pastel fuzziness - Uneven coloring, with erasure marks, grain, hand-redrawn feel - Core colors: Apricot-orange, warm orange, light creamy white, a little soft gold - Glow is soft, only leaves weak halos on glass/metal grab rails/old fabric seats/wood grain floor edges, does not strongly illuminate the live-action space - Each transformation retains traces of the previous form (fog trace arc, ticket dotted edge, paper swallow wings, caterpillar dots, small sailboat bow, mini tram windows, snail shell spiral, umbrella surface, small fish tail) — let the audience feel it's the same existence continuously transforming, not new characters
▍Camera Rhythm (Throughout the Film) - Always half a beat slower than the hand-drawn animation - The animation first escapes towards grab rails/seat seams/floor wood grain/route map/door glass/carriage center, then the camera hesitantly pans/looks down/looks up/advances/retreats to chase - Do not pre-compose shots, do not keep the animation steadily centered, do not steadily display the tram interior - Retain: handheld phone shake, tram travel sway, walking chase up-down movement, brief out-of-focus near glass, exposure flicker from streetlights outside window, natural motion blur - As if the shooter is really moving in the same carriage chasing it
▍Prohibitions (Throughout the Film) - Prohibit precise 3DCG, plush toy style, 3D rendering, smooth neon tubes, uniform vector lines, overly polished motion graphics - Prohibit overly cinematic lighting, advertisement photography-style clean composition, excessive depth of field blur - Prohibit subtitles, logos, background music - Prohibit sudden cuts to other scenes - Prohibit previous form disappearing and new characters appearing out of thin air - Prohibit huge eyes, split mouths, teeth, intimidation, pouncing, biting, sudden black screens, jump scares, horror monster-ization - The final spatial transformation must still be composed of hand-drawn glowing lines, can be fantastical and dreamlike, but maintain gentleness, nostalgia, cuteness, lifelike feel, gentle and slightly melancholic.
▍Ambient Sound (Throughout the Film) - Only use real sounds from inside the old-style tram carriage: low rumble of wheels on tracks, slight carriage swaying sounds, grab rail collision sounds, door button small mechanical sounds, paper ticket friction sounds, fabric seat being touched sounds, shooter's soft exclamations and hurried footsteps - Hand-drawn animation sounds: very light chalk friction sounds, small scraping sounds on glass, soft electronic tremolo, short comical chirping sounds
MiniMax H3 官方示例 · CC BY 4.0 · 每条片上的角标写着这条提示词要你提供什么
它是什么,不是什么
模板库是在搬运你的文件。 这里是把它落进去的那个画面搭出来。
这一段放在最前面,因为它决定你该不该留在这一页。Renderforest、Videobolt 和 Placeit 会把你的 logo 原样保留,再让它走一遍模板——光 Videobolt 就有一万两千套。如果你要的是自己的矢量图、像素级一致、还要一个透明 MOV,那就去用它们。视频模型不会打开你的文件再让它动起来;它是一秒画二十四张新图,而你的标志就在它画的每一帧里面。 而它们都不会做的,是另外那十四秒:标志出现的那个空间、旁边排上的字、运镜,以及那一记音效——写一遍,一起生成出来。
大家来搜这个词,是被价格逼的。一个静态 logo 的基础动画是 $150–$500,三到五个工作日。有多个元素、还要交透明背景的讲究版本是 $500–$1,500,五到十天。带变形和声音同步的动态排版从 $1,500 起,能超过 $5,000。跟着品牌升级做的一条五到十秒片头,报价 $800–$3,000;而一个 logo 加一整套动效系统——三个变体、转场、预设、一份规范文档——大约 $6,000,按在职动效设计师每小时 $120 算,就是五十个小时。 在这里,一次十五秒的出场是 125 积分,大约 $2.75,而且声音自带。这不是说它能替掉动效设计师,它替掉的是你花两个星期弄清楚「到底该给他提什么需求」的那段时间。
标准 logo 动画
$500–$1,500
标准 logo 动画
一条 5–10 秒品牌片头
$800–$3,000
一条 5–10 秒品牌片头
常见交付周期
3–10 天
常见交付周期
这里的十五秒
~$2.75
这里的十五秒
没有一个「你的标志必须塞进去」的模板
不用另外去找一记刚好落在点上的现成音效
不用等一轮按工作日计的修改
任何套餐都没有水印,不用解释
你要喂给它什么
四种进 Logo 出场的方式,看你手上已经有什么
只有一件事要紧:模型会把画面里的一切重画一遍,包括你的标志。把 logo 当参考给它,它会贴得很近;只用文字描述,它会自己造一个。两种都不是你的矢量图——再往下一段就是解决这件事的做法。
每一个卖 AI logo 动画的页面都跳过这一段,等你发现的时候积分已经花完了。扩散模型不会打开你的文件再把它移动一下。它是一秒画二十四张新图,而它画出来的标志,是一个可以错得很不显眼的标志——笔画变粗了、留白被封死了、文字标识少了一个字母。 这件事没听上去那么糟,因为一次 logo 出场从来就不只是那个 logo。它是 logo 之前的那十四秒。把那十四秒生成出来,再把真文件压在上面。
不会,任何视频模型都不会。它是一秒画二十四张新图,所以它渲染出来的标志,是一个可以错得很不显眼的标志。把 logo 当参考传上去,它会贴得很近——对提案、汇报或社媒短音效片来说够近了。凡是要长期使用的,就走上面那套做法:把标志周围那十四秒生成出来,标志组合的位置留干净,再把真正的矢量图合成到上面那一层。在任何剪辑软件里都是两分钟的活。