MiniMax 自己的提示詞,也是這一頁存在的理由。它做了兩件這裡別的段落都沒做的事。第一,它把那份相似講出來——可可顆粒、奶泡的起伏和液體的漩渦,被描述成像第二張圖裡的沙丘稜線與風蝕——所以模型是被告知接縫在哪裡,而不是被留著自己編一個。然後它把每一條出口都關上:Strictly avoid screen cracking, no black screen, no hard cuts, no obvious special effects, no sense of splicing,最後再補一句 One continuous shot, no splicing in the middle。它的音訊回來是 32 kHz,那是這個模型自己的指紋。
@Image 1 The shot quickly pushes into the detail of the coffee surface's milk foam, cocoa powder particles, and dark coffee liquid texture, letting the surface particles, foam, and liquid ripples gradually cover the entire screen, obscuring everything else. The shot maintains a realistic macro texture, extremely shallow depth of field, with fine powder slowly falling in backlight, the surface texture like a transition between fine sand and fluid. Avoid screen cracking. At the moment the coffee powder particles, milk foam undulations, liquid swirls are highly similar to the sand dune ridges, wind erosion textures, and blowing sand particles in @Image 2, naturally and seamlessly transform into a desert landscape. Then the shot continues to push forward, revealing the full view of the sand dunes from @Image 2. Strictly avoid screen cracking, no black screen, no hard cuts, no obvious special effects, no sense of splicing. Overall, it should be real, quiet, restrained, like the same granular material naturally changing from the coffee's microscopic surface into a macroscopic desert world. One continuous shot, no splicing in the middle.













