別的 Logo 動畫工具,做的都是把你上傳的檔案拿去動。這一個寫的是你的符號登場的那十五秒——設在它旁邊的字、它從裡面收出來的那個空間,還有落在鎖版上的那一聲,全部在同一次生成裡。 你的第一支免費。不用綁卡。
四種品牌調性,全部出自 MiniMax 自己公開的範例。每一張卡都能打開完整提示詞。
15 秒 · 16:9 · 官方
從字標到符號
提示詞進,符號出
左邊是提示詞。右邊是它交回來的東西。
四種品牌調性,每一種背後的完整提示詞都在,整段照登——包括那一段長達七千字元的,因為那個長度本身就是它要示範的東西。按任何一段下面的按鈕,它就直接載進上面的生成器。 這四段是 MiniMax 自己公開的範例,不是我們寫的,以 CC BY 4.0 收錄——所以提示詞可以逐字印出來,而不是改寫過。來源。
從字標到符號16:9 · 15 秒 · 2 張參考圖
最純粹形式的開場:那個符號就是一條線加一個節點,而整段提示詞有三分之一什麼都沒做,只在保護那個波形——它的路徑結構、它的曲線數量、它的圓端點、它的比例。那一段就是阻止一個 Logo 被悄悄重畫的東西,也是每個人都會漏掉的那一段。
The exact opening shot of the short. Fully retain the electric blue background, the white "MiniMax" on the left, the light blue octopus Logo in the center, and the white "H3" on the right. Image 2: The target waveform Logo reference after the octopus Logo completes linear morphing, also the core graphic running through the latter half. Strictly maintain the waveform Logo's path structure, number of curves, rounded endpoints, and overall proportion. Generate a strictly 15-second, 16:9, 4K, 60fps abstract tech MG brand short for MiniMax H3. The short expresses the design philosophy of H3 moving from specialized tasks to a general multimodal model: language, images, video, and audio are no longer isolated from each other, but are connected by the same context, the same architecture, and the same continuous line. Overall style is premium, clean, agile, and artistic. Use large areas of electric blue, dark navy blue, light cyan, and a small amount of purple color blocks, paired with clean white bold text. The visuals have ample negative space, avoiding complex icons and information stacking. The core motion element of the entire piece is a light blue continuous line, and a white glowing node at the front of the line.
Generate a 15-second 16:9 horizontal light suspense crime movie title sequence. The overall style references the visual language of these images: retro Japanese anime opening, hard-edged silhouettes, comic collage, asymmetric split screen, strong geometric color blocks, English title credits, a small amount of Japanese katakana decoration, jazz crime气质. The atmosphere is 60% suspense, 40% jazz: mysterious, cool, agile, with an urban crime feel, not horror, not heavy, and do not turn it into a cheerful jazz MV. The title motion graphics should be like dynamic graphic collage: black wireframes appear first, split-screen boundaries quickly slide out, color blocks and panels are pasted in piece by piece; character silhouettes, prop close-ups, English credits slide in, pop out, and are revealed by masks following the drumbeat. Do not use ordinary realistic narrative animation; aim for title packaging feel. English credits must be clearly readable, motion graphics are allowed: thin wireframes are drawn first, names slide in from within the frame, letters appear one by one, are revealed by color block masks, and finally pause briefly. Do not add Chinese, do not use garbled text, do not misspell English. Full video rule: All English credits and positions appear only once. Do not repeat the same position, do not repeat the same person's name, do not let the same person hold multiple positions. Transition forms should be rich: circular vinyl record mask, car door vertical cut, character long shadow wipe, red line cut, huge English letter mask, split-screen border reorganization, color block hard cut, panels pasted in piece by piece. All transitions follow the drumbeat, crisp, suspenseful, agile, with a comic collage feel. Do not use soft dissolves, do not use fluid transitions. BGM: Original 15-second title music, 60% suspense, 40% jazz. Composed of sustained low bass, tense string plucks, cool synth pulses, bass drum, sparse jazz drum brushes, walking bass segments, short low saxophone phrases, and short brass accents. The first 2 seconds establish suspense with mysterious low frequencies and hi-hat, the 3rd second enters with a low drum beat, the 6th second adds a jazz bass groove, the 10th second features short saxophone/brass riffs, and the last 2 seconds use tense chords and drum beats to freeze. Overall mysterious, cool, with a crime feel, jazz only accounts for 40%, not too cheerful, do not imitate any existing melody.
Overall, it is an experimental video of Chinese dynamic typography on a completely black background. Only white Chinese text is allowed in the frame, with a minimal amount of dark red text for misalignment or emphasis. No characters, scenery, photos, illustrations, icons, products, logos, 3D objects, English titles, fixed UI, numbers, timers, borders, grids, or any decorative graphics are allowed. This is not an ordinary subtitle video, but a high-density kinetic typography short film with "Chinese text itself" as the sole protagonist. The text rapidly appears, enlarges, rotates, compresses, collides, decomposes, proliferates, inverts, and reorganizes on the dark plane. The overall style resembles Chinese dynamic typography experimental videos, text motion showreels, or opening visuals for music events made by graphic designers. The temperament is dark, calm, sharp, rational, inorganic, slightly aggressive, but maintains a high-end, restrained, and unified feel.
【Reference Material Note】No reference material (pure text generation video).
【Core Concept】15 seconds, 16:9 horizontal video. Blend live-action footage of an evening old-style tram carriage with hand-drawn glowing animation: In an empty last-tram carriage, a passenger films with one hand on a phone, encountering a hand-drawn apricot-orange glowing line that continuously transforms in the carriage (ticket → paper swallow → caterpillar → arrow → small sailboat → mini tram → snail → umbrella → small fish → whole carriage sunset cloud sea), finally returning to the ticket shattering into paper scraps. Overall feeling: lifelike, nostalgic, gentle, and slightly melancholic.
【Scene Process Description】0~3 seconds - Forward: Live-action shot starts from the shooter's fingertip casually drawing an arc on a fogged window. The fingertip leaves, the fog trace turns into an apricot-orange hand-drawn glowing line (crayon chalk mixed texture), first sticks to fingertip → wraps around index finger → falls into palm and curls into a ticket → is pressed by the other hand → folded into a flat paper swallow → flies away along the right-hand grab rail. Camera follows half a beat late, first filming the empty palm and reflection, then hurriedly sways right. - Reverse: Do not use steady, advertisement-style composition.
3~6 seconds - Forward: The paper swallow circles the hanging ring once, its tail hooks the grab rail and lightly sways making a plastic collision sound. The shooter reaches out to steady the grab rail, the paper swallow brushes the back of the hand and scatters into a string of hand-drawn commas → connects head to tail to form a glowing caterpillar → crawls along the seat back (leaving apricot-orange powder) → when the shooter bends to look, it stretches into a doodle arrow → after pointing, collapses into a small sailboat and slides away along the seat seam. Camera pushes in a step late, motion blur + brief out-of-focus. - Reverse: Do not introduce new characters; all forms must connect head to tail.
6~10 seconds - Forward: The small sailboat slides on the floor, drifts using the tram's sway, trailing chalk-dust apricot-orange line → the shooter extends foot to block + hand to scoop → the boat slips between fingers and shoes, hits a half-rolled ticket → scroll rolls → the boat is rolled in and emerges from the other side turning into a 2-car mini hand-drawn tram (tram head retains boat tip, windows resemble caterpillar dots) → travels along the floor's black seam line → rushes to the route map, the tram head lifts turning into a flat snail (shell like wheel, body stretches into ticket line) → climbs a metal pole, looks back shaking antennae urging the shooter to chase. - Reverse: Do not use 3D CG.
10~13 seconds - Forward: The snail's antennae touch the door button → an apricot-orange hand-drawn light circle lights up around the button → the shooter tries to press → the light circle bounces open, stretching the snail → turns into a hand-drawn small umbrella (umbrella surface retains snail shell spiral and mini tram window dots) → sticks to the door glass sliding down, umbrella tip knocks on door seam (streetlight from door seam becomes swaying glowing line) → umbrella flips over turning into a hand-drawn fish with bell tail (fish body like umbrella surface, tail like ticket dotted line) → swims below using tail to brush the shooter's wrist (leaving an apricot-orange bracelet trace) → the shooter steps back hitting a seat, the camera tilts then chases to the carriage center. - Reverse: Do not make it horror monster-like, no pouncing or biting.
13~15 seconds - Forward: The hand-drawn fish disperses from the door glass → all line traces spread along the window glass, floor wood grain, seat seams, grab rails, route map, ceiling lampshade → the entire carriage turns into a huge sunset cloud sea (windows spread with sunset glow, floor becomes glowing small river, grab rails become full moon, route map diffuses into doodle town, ceiling hangs cloud ribbons) → the shooter steps back reaching out → a cloud ribbon from the air falls into palm turning back into a ticket → gently trembles and sneezes → the full carriage sunset lines scatter into small paper scraps → one sticks to the lens edge, another slow half-beat small paper swallow emerges from a seat seam flying the wrong way clumsily falling into the shooter's palm → the scene ends in gentle lingering charm. - Reverse: Do not cut to other scenes, no凭空恐怖元素.
【Overall Requirements Supplement】
▍Hand-drawn Animation Style (Throughout the Film) - Always flat, frame-by-frame hand-drawn glowing doodles, not 3D characters or CG creatures - Line thickness, outline, fill color slightly change each frame, edges have crayon/chalk/colored pencil/rough brush/pastel fuzziness - Uneven coloring, with erasure marks, grain, hand-redrawn feel - Core colors: Apricot-orange, warm orange, light creamy white, a little soft gold - Glow is soft, only leaves weak halos on glass/metal grab rails/old fabric seats/wood grain floor edges, does not strongly illuminate the live-action space - Each transformation retains traces of the previous form (fog trace arc, ticket dotted edge, paper swallow wings, caterpillar dots, small sailboat bow, mini tram windows, snail shell spiral, umbrella surface, small fish tail) — let the audience feel it's the same existence continuously transforming, not new characters
▍Camera Rhythm (Throughout the Film) - Always half a beat slower than the hand-drawn animation - The animation first escapes towards grab rails/seat seams/floor wood grain/route map/door glass/carriage center, then the camera hesitantly pans/looks down/looks up/advances/retreats to chase - Do not pre-compose shots, do not keep the animation steadily centered, do not steadily display the tram interior - Retain: handheld phone shake, tram travel sway, walking chase up-down movement, brief out-of-focus near glass, exposure flicker from streetlights outside window, natural motion blur - As if the shooter is really moving in the same carriage chasing it
▍Prohibitions (Throughout the Film) - Prohibit precise 3DCG, plush toy style, 3D rendering, smooth neon tubes, uniform vector lines, overly polished motion graphics - Prohibit overly cinematic lighting, advertisement photography-style clean composition, excessive depth of field blur - Prohibit subtitles, logos, background music - Prohibit sudden cuts to other scenes - Prohibit previous form disappearing and new characters appearing out of thin air - Prohibit huge eyes, split mouths, teeth, intimidation, pouncing, biting, sudden black screens, jump scares, horror monster-ization - The final spatial transformation must still be composed of hand-drawn glowing lines, can be fantastical and dreamlike, but maintain gentleness, nostalgia, cuteness, lifelike feel, gentle and slightly melancholic.
▍Ambient Sound (Throughout the Film) - Only use real sounds from inside the old-style tram carriage: low rumble of wheels on tracks, slight carriage swaying sounds, grab rail collision sounds, door button small mechanical sounds, paper ticket friction sounds, fabric seat being touched sounds, shooter's soft exclamations and hurried footsteps - Hand-drawn animation sounds: very light chalk friction sounds, small scraping sounds on glass, soft electronic tremolo, short comical chirping sounds
MiniMax H3 官方範例 · CC BY 4.0 · 每一支片子上的徽章寫著那段提示詞預期你提供什麼
這是什麼,又不是什麼
模板素材庫動的是你的檔案。 這一個把它落地的那個畫面搭出來。
這一段放在最前面,因為它決定你到底該不該在這裡。Renderforest、Videobolt 和 Placeit 會把你的 Logo 原封不動照你畫的樣子留著,讓它走過一套模板——光是 Videobolt 就有一萬兩千套。如果你要的是你的向量圖、像素級精確、輸出成一個透明 MOV,那就去用那些。一個影片模型不會打開你的檔案再讓它動;它一秒畫二十四個新的影格,而你的符號在它畫的每一個影格裡面。 它們沒有一個會做的,是另外那十四秒。那個符號登場的空間、設在它旁邊的字、運鏡,還有收尾音效——寫一次,一起生成。
大家會來搜這個,價錢就是原因。一段把靜態 Logo 做成的基本開場要 $150–$500,三到五個工作天。一段有多個元素、還要交透明檔的講究序列是 $500–$1,500,五到十天。帶變形和聲音同步的動態文字工作從 $1,500 起跳,超過 $5,000 也不稀奇。一支綁著品牌改版的五到十秒識別動畫報價 $800–$3,000,而一個 Logo 加一整套動態系統——三個版本、轉場、預設、一份規範文件——大約 $6,000,也就是一位在職動態設計師每小時 $120 的五十個小時。 在這裡,一支十五秒的開場是 125 點數,大約 $2.75,而且它自己帶著音訊來。這不是在說它取代那位動態設計師。它取代的是你花兩個星期去想「該給他什麼 brief」的那段時間。
標準的 Logo 動畫
$500–$1,500
標準的 Logo 動畫
一支 5–10 秒品牌識別
$800–$3,000
一支 5–10 秒品牌識別
一般交件時間
3–10 天
一般交件時間
這裡的十五秒
約 $2.75
這裡的十五秒
沒有一套你的符號得塞進去的模板
不用另外去找一段剛好落在那一刀上的罐頭音效
沒有以工作天計的修改輪次
沒有要解釋的浮水印,任何一層都沒有
你放進去什麼
四條進入開場的路,看你手上已經有什麼
唯一要緊的一件事:模型會把畫面裡的一切重新算一遍,包括你的符號。把 Logo 當參考交給它,它會很接近;用描述的,它就自己編一個。兩種都不是你的向量圖——而下下一節就是解決這件事的那套流程。
每一個在賣 AI Logo 動畫的頁面都跳過這一段,而你是在點數花掉之後才發現。一個擴散模型不會打開你的檔案再讓它動。它一秒畫二十四個新的影格,而一個由它畫出來的符號,就是一個它可能微妙地畫錯的符號——一條變粗的筆畫、一個閉起來的字腔、一個少一個字母的字標。 這件事沒有聽起來那麼要緊,因為一支開場從來就不只是那個 Logo。它是 Logo 之前的那十四秒。把那些生成出來,再把真的檔案疊上去。
不會,而且沒有任何影片模型會。它一秒畫二十四個新的影格,所以一個由它算出來的符號,就是一個它可能微妙地弄錯的符號。把你的 Logo 當參考傳上去,它會很接近——對一次提案、一份簡報或一段社群收尾來說夠近了。任何永久性的用途,就用上面那套流程:生成符號周圍的那十四秒、把鎖版的位置留乾淨,再把你真正的向量圖合成在上面那一層。在任何剪輯軟體裡兩分鐘。
商業上可以——每一個方案都可以,免費那個也算,沒有浮水印、不收授權費。實務上,把它當成你真正符號周圍的那支片子,而不是那個符號本身:生成出來的字標是畫出來的、不是排出來的,所以它不是你授權的字型,也不會跟它一樣。而且要像檢索任何一個 Logo 那樣去檢索結果——這裡沒有任何東西會賦予你不屬於你的商標權。